Transmedia & Creative Strategy

Tereza Roller-Sabella

I help studios and creative teams build worlds that travel. From game to screen and everywhere in between.

Work with me What I do
Services

How I can help

A decade at the intersection of creative direction, production, narrative, and strategy in games. I helped build Plan A Collective from the ground up and contributed to some of the industry's biggest titles.

Transmedia Strategy

A strong idea can live across formats without getting lost in translation. A world, a character, a tone. I help IP holders define what makes their idea travel, then build the strategy to take it from games to film, TV, publishing, and beyond. Or the other way around.

IP audits · world bibles · adaptation strategy · partner pitches

Creative & Narrative Direction

From original IP creation to narrative consulting on titles in production. I've led original IPs, pitched to publishers, and shaped stories under real production pressure. I know what holds up when deadlines get close.

narrative reviews · IP sprints · pitch reviews · direction on retainer

Co-Development & Production

Ten years helping build one of Central Europe's co-dev studios taught me how external development really works, from both sides. I help studios set up collaborations that don't fall apart at milestone three.

co-dev readiness · partner evaluation · business development · process audits

Mentoring & Teaching

I keep my doors open. I guest lecture at FAMU, mentor at conferences, and take on a few longer mentorships each year. If you're finding your footing, come say hi.

1:1 mentoring · guest lectures · portfolio & career advice
Speaking

Talks, panels & moderation

I speak and moderate at industry events. My topics: transmedia, narrative, co-development, and how to build creative teams that work.

Supporting Apart of Me
Advisory · Apart of Me

Games that help kids grieve

I advise the team behind Apart of Me, a BAFTA-shortlisted game that helps children process the loss of a loved one. 168k+ downloads across 50+ countries, now being rebuilt for today's 11–14s with better accessibility.

Game and Film Language panel at Game Access, Brno
Game Access '26 · Brno · Panel

Game and Film Language

I hosted a panel on how games and film borrow from each other, with developers behind Mafia: The Old Country, Kingdom Come: Deliverance, and Deus Ex: Mankind Divided. The beach ball is Hitchcock.

Tereza speaking at Digital Dragons, Krakow
Digital Dragons '26 · Kraków · Lecture

The Art of Negotiation

A lecture on active listening and negotiation strategies for game developers. It kicked off my series on creative management and team cohesion. Assumption is the mother of all failures.

GIC Sprint in Katowice
GIC Sprint '26 · Katowice · Workshop

Creative Cohesion Exercises

Associative team exercises for creative cohesion and brainstorming. We tuned our brains together, in the middle of a heatwave. Refreshing, in its own way.

Workshop at GIC Poznan
GIC '25 · Poznań · Lecture, panel & workshop

Three Days, Three Formats

A lecture, a panel, and a workshop rolled into three days, plus 1:1 mentorships. A marathon I didn't expect, but thoroughly enjoyed.

GDS Legal Summit panel poster
GDS Legal Summit '25 · Prague · Panel

Power-Up for Developers

A panel on financing games through the new Czech video game incentives scheme, and what public funding means for studios here.

Seminar at FAMU, Prague
FAMU · Prague · Teaching

Back at My Alma Mater

I keep coming back to FAMU to teach the next generation of producers and writers. Most recently a seminar on the fundamentals of narrative, with a detour into game production and publishing.

Also seen at Anifilm, Reboot Develop Blue, Mezipatra, and XDS. Want me to speak, moderate, or run a workshop at your event? Get in touch or follow along on LinkedIn.

About

Behind the work

Tereza Roller-Sabella

For the last decade I've worked at the intersection of creative direction, production, narrative, and strategy in games. I helped build Plan A Collective, a Prague-based co-development studio, from the ground up, and have led it as Head of Studio and Partner.

Along the way I've led original IPs, pitched projects to publishers, and managed studio partnerships. My biggest passion is transmedia: how a strong idea can live across formats without getting lost in translation.

Alongside the studio, I take on a handful of advisory, speaking, and mentoring engagements each year. One close to my heart: I advise Apart of Me, a BAFTA-shortlisted game that helps children process grief, now being rebuilt to reach more kids.

Through my work at Plan A Collective, I've contributed across production, partnerships, and creative development on titles including Devil May Cry V, Warhammer: Vermintide II, Battlefield 2042, and Dragon's Dogma 2.
References

Kind words from collaborators

"An absolute powerhouse … her gift to see the big picture and where to move parts to advance an organisation makes [her] an incredible leader. I would work with her in a heartbeat."

Arnaud LebesneraisGames industry executive · ex-EA, Digital Extremes, Relic

"She took it from a loose idea to a concept with a clear identity and USPs, moving fluently between story and design."

Christian FonnesbechFounder & Head of IP, Leverage

"Tereza came with a creative idea of story concept … The result was one of the ones I am more proud of. I would work with her anytime."

Guillermo DupinetAnimation Director · on the Vermintide II intro

"Practical tools you can immediately apply … turning great ideas into a vision the whole team can stand behind."

Katarzyna 'Katya' WladykaLead Narrative Designer · on Tereza's workshop

"I was taken aback on the sheer professionalism, preparedness and grounding that she brought to the table. She is the type of person that elevates her surroundings."

Theodore HilhorstSenior Technical Design, 2K Czech

"A very warm and welcoming mentor, she really went out of her way to give feedback on my portfolio. Her tips were very valuable as they stemmed from a hiring perspective."

Angela DaiConcept Artist · on Tereza's mentoring
Contact

Tell me about your project

Whether you're exploring a transmedia strategy, need a stronger story, or want to get co-development right, I'd love to hear from you.

Based in the Czech Republic, working worldwide.

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